Creates a new party.
Creates a new party.
Creates a new party.
Creates a new party.
Creates a new party.
Creates a new party.
Creates a new party invite for the current identity's party.
Identity must be the party leader.
Creates a new party invite for the current identity's party. Identity must be the party leader.
Creates a new party invite for the current identity's party. Identity must be the party leader.
Creates a new party invite for the current identity's party.
Identity must be the party leader.
Creates a new party invite for the current identity's party. Identity must be the party leader.
Creates a new party invite for the current identity's party. Identity must be the party leader.
Destroy underlying resources, like sockets. It's usually not necessary to do this. However in Node.js, it's best to explicitly shut down the client's agent when it is no longer needed. Otherwise, sockets might stay open for quite a long time before the server terminates them.
Attempts to make the current identity's party find a lobby based on the given criteria.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
This request will use the party player count configured for the lobby group.
See FindLobby.
Attempts to make the current identity's party find a lobby based on the
given criteria.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
This request will use the party player count configured for the lobby
group.
See FindLobby.
Attempts to make the current identity's party find a lobby based on the
given criteria.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
This request will use the party player count configured for the lobby
group.
See FindLobby.
Attempts to make the current identity's party find a lobby based on the given criteria.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
This request will use the party player count configured for the lobby group.
See FindLobby.
Attempts to make the current identity's party find a lobby based on the
given criteria.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
This request will use the party player count configured for the lobby
group.
See FindLobby.
Attempts to make the current identity's party find a lobby based on the
given criteria.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
This request will use the party player count configured for the lobby
group.
See FindLobby.
Fetches a party based on a given invite.
Fetches a party based on a given invite.
Fetches a party based on a given invite.
Fetches a party based on a given invite.
Fetches a party based on a given invite.
Fetches a party based on a given invite.
Returns a party profile.
Returns a party profile.
Returns a party profile.
Returns a party profile.
Returns a party profile.
Returns a party profile.
Returns a party profile for the party the current identity is a member of.
Returns a party profile for the party the current identity is a member of.
Returns a party profile for the party the current identity is a member of.
Returns a party profile for the party the current identity is a member of.
Returns a party profile for the party the current identity is a member of.
Returns a party profile for the party the current identity is a member of.
Returns a party summary for the party the current identity is a member of.
Returns a party summary for the party the current identity is a member of.
Returns a party summary for the party the current identity is a member of.
Returns a party summary for the party the current identity is a member of.
Returns a party summary for the party the current identity is a member of.
Returns a party summary for the party the current identity is a member of.
Returns a party summary.
Returns a party summary.
Returns a party summary.
Returns a party summary.
Returns a party summary.
Returns a party summary.
Attempts to make the current identity's party join a specific matchmaker lobby.
This request will use the party player count configured for the lobby group.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
Identity must be the party leader.
See JoinLobby.
Attempts to make the current identity's party join a specific matchmaker
lobby.
This request will use the party player count configured for the lobby
group.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
Identity must be the party leader.
See JoinLobby.
Attempts to make the current identity's party join a specific matchmaker
lobby.
This request will use the party player count configured for the lobby
group.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
Identity must be the party leader.
See JoinLobby.
Attempts to make the current identity's party join a specific matchmaker lobby.
This request will use the party player count configured for the lobby group.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
Identity must be the party leader.
See JoinLobby.
Attempts to make the current identity's party join a specific matchmaker
lobby.
This request will use the party player count configured for the lobby
group.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
Identity must be the party leader.
See JoinLobby.
Attempts to make the current identity's party join a specific matchmaker
lobby.
This request will use the party player count configured for the lobby
group.
If succeeds, all party members will receive a
GlobalEventMatchmakerLobbyJoin event with all the information required to
join the lobby.
Identity must be the party leader.
See JoinLobby.
Joins a party using a given party invite.
Joins a party using a given party invite.
Joins a party using a given party invite.
Joins a party using a given party invite.
Joins a party using a given party invite.
Joins a party using a given party invite.
Kicks a member from the current identity's current party.
Identity must be the party leader.
Kicks a member from the current identity's current party. Identity must be the party leader.
Kicks a member from the current identity's current party. Identity must be the party leader.
Kicks a member from the current identity's current party.
Identity must be the party leader.
Kicks a member from the current identity's current party. Identity must be the party leader.
Kicks a member from the current identity's current party. Identity must be the party leader.
Leaves the current identity's party.
Leaves the current identity's party.
Leaves the current identity's party.
Leaves the current identity's party.
Leaves the current identity's party.
Leaves the current identity's party.
Attempts to create a new matchmaker player for the current identity.
If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin
event with all the information required to join the lobby.
Only relevant if the party is already in a matchmaker lobby.
When an identity joins a party that's already in a lobby, a new matchmaker
player will not automatically be created unless
JoinParty#matchmaker_auto_join_lobby is set to true.
If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.
If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.
Attempts to create a new matchmaker player for the current identity.
If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin
event with all the information required to join the lobby.
Only relevant if the party is already in a matchmaker lobby.
When an identity joins a party that's already in a lobby, a new matchmaker
player will not automatically be created unless
JoinParty#matchmaker_auto_join_lobby is set to true.
If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.
If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.
Attempts to create a new matchmaker player for the current identity.
If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin
event with all the information required to join the lobby.
Only relevant if the party is already in a matchmaker lobby.
When an identity joins a party that's already in a lobby, a new matchmaker
player will not automatically be created unless
JoinParty#matchmaker_auto_join_lobby is set to true.
If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.
If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.
Attempts to create a new matchmaker player for the current identity.
If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin
event with all the information required to join the lobby.
Only relevant if the party is already in a matchmaker lobby.
When an identity joins a party that's already in a lobby, a new matchmaker
player will not automatically be created unless
JoinParty#matchmaker_auto_join_lobby is set to true.
If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.
If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.
Attempts to create a new matchmaker player for the current identity.
If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin
event with all the information required to join the lobby.
Only relevant if the party is already in a matchmaker lobby.
When an identity joins a party that's already in a lobby, a new matchmaker
player will not automatically be created unless
JoinParty#matchmaker_auto_join_lobby is set to true.
If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.
If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.
Attempts to create a new matchmaker player for the current identity.
If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin
event with all the information required to join the lobby.
Only relevant if the party is already in a matchmaker lobby.
When an identity joins a party that's already in a lobby, a new matchmaker
player will not automatically be created unless
JoinParty#matchmaker_auto_join_lobby is set to true.
If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.
If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.
Revokes a party invite from the current identity's party.
Identity must be the party leader.
Revokes a party invite from the current identity's party. Identity must be the party leader.
Revokes a party invite from the current identity's party. Identity must be the party leader.
Revokes a party invite from the current identity's party.
Identity must be the party leader.
Revokes a party invite from the current identity's party. Identity must be the party leader.
Revokes a party invite from the current identity's party. Identity must be the party leader.
Sets the publicity of a party.
This configures who can view and join the party.
Identity must be the party leader.
Sets the publicity of a party. This configures who can view and join the party. Identity must be the party leader.
Sets the publicity of a party. This configures who can view and join the party. Identity must be the party leader.
Sets the publicity of a party.
This configures who can view and join the party.
Identity must be the party leader.
Sets the publicity of a party. This configures who can view and join the party. Identity must be the party leader.
Sets the publicity of a party. This configures who can view and join the party. Identity must be the party leader.
Sets the activity of the current identity's party to idle.
Identity must be the party leader.
Sets the activity of the current identity's party to idle. Identity must be the party leader.
Sets the activity of the current identity's party to idle. Identity must be the party leader.
Sets the activity of the current identity's party to idle.
Identity must be the party leader.
Sets the activity of the current identity's party to idle. Identity must be the party leader.
Sets the activity of the current identity's party to idle. Identity must be the party leader.
Transfers ownership of the party to another party member.
Identity must be the party leader.
Transfers ownership of the party to another party member. Identity must be the party leader.
Transfers ownership of the party to another party member. Identity must be the party leader.
Transfers ownership of the party to another party member.
Identity must be the party leader.
Transfers ownership of the party to another party member. Identity must be the party leader.
Transfers ownership of the party to another party member. Identity must be the party leader.
The resolved configuration of PartyServiceClient class. This is resolved and normalized from the constructor configuration interface.