Tokens
Rivet heavily relies on different types of tokens for controlling access to the API. Token are portable and flexible, which lets you use our API in whatever way works best for your project. Tokens often contain information about who is making the request, such as the player ID or the game namespace.
The token label is the text before the first . in the token. For example, in the token player.eyJ0eXAi.foo.bar, the label is player.
Rivet tokens are a variation on the JWT spec that uses Protobufs under the hood & include a label to help you identify the token. We don't provide a public way of inspecting the token at the moment.
Cloud
Label: cloud
Where does it come from?
Game Client
Label: TODO
Where does it come from?
Public namespace tokens are used on game clients to
Where it can be used?
Sensitivity
Game Namespace Development
Rename: Game Development (Client & Lobby)
Label: TODO
Matchmaker Lobby
Label: TODO
Matchmaker Player
Label: TODO
Matchmaker Player (Development)
Label: TODO
Identity
Label: TODO
Identity Link
Label: TODO
Party Invite
Label: TODO
Upload File
Label: TODO