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Tokens

Rivet heavily relies on different types of tokens for controlling access to the API. Token are portable and flexible, which lets you use our API in whatever way works best for your project. Tokens often contain information about who is making the request, such as the player ID or the game namespace.

The token label is the text before the first . in the token. For example, in the token player.eyJ0eXAi.foo.bar, the label is player.

Rivet tokens are a variation on the JWT spec that uses Protobufs under the hood & include a label to help you identify the token. We don't provide a public way of inspecting the token at the moment.

Cloud

Label: cloud

Where does it come from?

Game Client

Label: TODO

Where does it come from?

Public namespace tokens are used on game clients to

Where it can be used?

Sensitivity

Game Namespace Development

Rename: Game Development (Client & Lobby)

Label: TODO

Matchmaker Lobby

Label: TODO

Matchmaker Player

Label: TODO

Matchmaker Player (Development)

Label: TODO

Identity

Label: TODO

Label: TODO

Party Invite

Label: TODO

Upload File

Label: TODO