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RequestMatchmakerPlayer​

Attempts to create a new matchmaker player for the current identity.

If succeeds, the identity will receive a GlobalEventMatchmakerLobbyJoin event with all the information required to join the lobby.

Only relevant if the party is already in a matchmaker lobby.

When To Use This Endpoint

Joining a Party Already In a Lobby​

When an identity joins a party that's already in a lobby, a new matchmaker player will not automatically be created unless JoinParty#matchmaker_auto_join_lobby is set to true.

Leaving the Game and Returning​

If the user leaves the game and comes back but is still in the party, then they will have to create a new matchmaker player.

Failed to Connect to Lobby or Disconnected From Lobby​

If the user failed to establish a connection with the lobby or they got disconnected, their matchmaker player will be removed. Use this endpoint to create a new matchmaker player.

Responses

RequestMatchmakerPlayer 200 response